➢ Build your own machine through
a Eurogame
➢ Confront your machine to your
opponents in different ways
➢ Extremely modular in duration
and complexity
➢ Very unique project made with
passion since 8 years
In few points
Every ten years, the Council announces where and when the next Grand Tournament will be held, which will allow the choice among their peers, of the person who will have the honour of being inducted into their institution. Each time, this exceptional event attracts the most daring Master-Artefactors, flocking from all continents to demonstrate that they deserve to be rewarded with the title of Grand Master.
The Grand Tournament takes place over an entire astral year, during which each of the pretenders to this illustrious distinction will have to build an Artefact Machine combining Water, Fire, Earth, Air and Lightning with skeletons of metal. Each one of the Master-Artefactors will have to design and build their machine, which will be pitted against those of their competitors in confrontations. Only one of them will attain a place within the Council...
The Artefact Machines will be evaluated on their construction qualities and their results during the battle rounds. Nevertheless, it will be necessary to be a good strategist to thwart the traps posed by opponents, not to mention the low blows that some less scrupulous Masters are already preparing in the shadows. So ingenuity, tenacity, and cunning will be needed in striving to become the next Grand Master.
This game, for 2 to 4 players (and solo mode), is intended for people wanting a complete and intense experience, which mixes resource management, worker placement and confrontation in the aristocratic spheres of the late nineteenth century.
The Story
Two thousand years old, Artefactorum, a secret society governed by the Council of Great Master-Artefactors, gathers the scientific elite from all four corners of the world around one ambition: to attain the ultimate knowledge of the mechanisms of the Universe.
Set Up the Calendar
First
Confrontation
Phase
Defining the duration and the content of the Tournament
Second
Confrontation
Phase
Third
Confrontation
Phase
Arena Edification
Walls
Arena Edification
Transports
Arena Edification
Traps
Rest
Phase
SIMPLE
CUSTOM
Select Modules
Defining the complexity and possibilities
3 modules minimum
Each Module uses the Capacity, 2 numbers α and β
each time in a unique way
MECHANICS
You will be able to parameter absolutely everything from your Artefact!
to show your Artefactor skills
in the Arena!
Green threw a bomb towards Red which will explode in the next Round.
BOMB
Green threw a bomb towards Red which will explode in the next Round.
GREEN
Using a geomantic card, Green has made a moving magma, burning it encounters
MAGMA POINT
Using a geomantic card, Green has made a moving magma, burning it encounters
MAGMA POINT
Using a geomantic card, Green has made a moving magma, burning it encounters
MAGMA POINT
Red has just dug a tunnel to be able to hide and take its own way in the Arena.
RED
The Artefacts can rush into the teleporter, to join another teleporter of the Arena.
TELEPORTER DEVICE
The Artefacts must move through the maze of walls of the arena, each game is different!
WALL
Artefacts adjacent to the rotator benefit from a free rotation.
ROTATOR DEVICE
Yellow is activating his drones, to attack in multiple directions.
YELLOW
If an Artefact shoot or move on a bonus, he will recieve 5 Prestige Points.
PRESTIGE BONUS
If an Artefact shoot or move on a Bonus, he will recieve 5 Prestige Points.
PRESTIGE BONUS
This trap is activated each round and reduces the range of shots.
PITCH PROJECTOR
If an Artefact shoot or move on a Bonus, he will recieve 5 Prestige Points.
PRESTIGE BONUS
The Artefacts can rush into the teleporter, to join another teleporter of the Arena.
TELEPORTER DEVICE
Blue is using the Resize Technologie. Smaller, he will be harder to reach
BLUE
An Artefact arriving on an ejector, makes a jump and appear randomly on another square.
EJECTOR DEVICE
Using a geomantic card, Blue has made frost. If an Artefact reaches one of these squares it will receive water damage.
FROST POINTS
Using a geomantic card, Blue has made frost. If an Artefact reaches one of these squares it will receive water damage.
FROST POINTS
Artefacts adjacent to the accelerator will get additional movement points.
ACCELERATOR DEVICE
Red was able to place a very useful turret to intercept the opponents.
ELECTRIC TURRET
The Artefacts must move through the maze of walls of the arena, each game is different!
WALL
The Artefacts must move through the maze of walls of the arena, each game is different!
WALL
The Artefacts must move through the maze of walls of the arena, each game is different!
WALL
The Artefacts must move through the maze of walls of the arena, each game is different!
WALL
The Artefacts must move through the maze of walls of the arena, each game is different!
WALL
The Artefacts must move through the maze of walls of the arena, each game is different!
WALL
The Artefacts must move through the maze of walls of the arena, each game is different!
WALL
The Artefacts must move through the maze of walls of the arena, each game is different!
WALL
The Artefacts must move through the maze of walls of the arena, each game is different!
WALL
The Artefacts must move through the maze of walls of the arena, each game is different!
WALL
The Artefacts must move through the maze of walls of the arena, each game is different!
WALL
The Artefacts must move through the maze of walls of the arena, each game is different!
WALL
The Artefacts must move through the maze of walls of the arena, each game is different!
WALL
The Artefact arriving on the push back is moved in the opposite direction as far as possible.
PUSH BACK DEVICE
Green could go to his Beacon to get more power for his next attack
THERMAl BEACON
This trap is activated each round and alters the matrix fluid.
RADIOACTIVE ZONE
If an Artefact shoot or move on a Bonus, he will recieve 5 Prestige Points.
PRESTIGE BONUS
If an Artefact shoot or move on a Bonus, he will recieve 5 Prestige Points.
PRESTIGE BONUS
What they say about Artefact
"The segments and modules created for Artefacts make the breadth and depth of game play incredible. I have never seen a game that could scale from 45 minutes to 6 hours based on what the players chose to include"
"Finally an eurogame with deep resource managment that also gives the opportunity to confront (or even eliminate) my opponents... The buildings options left me speechless"
"I know few games that have the depth of Artefacts, its long-term vision, and its consistency down to the smallest detail."
"An unusual game, like a symphony!
An incredibly original way to use dice."
"Artefacts, the meeting of a eurogame and a confrontation game, all to create your own game. Modularity, adaptability, creativity, make your game!"
OUR TEAM
LORE
Cara Bath
TRADUCTION
Sandra Bovet
DESIGN
Franck Bovet
ARTIST
Yuio
3D DESIGN
Bruno Grimopont
ARTIST
Paulina Bajer
ARTIST
Victor Debatisse
8 years ago, after looking for his perfect game in the stores and not finding it, Franck had a crazy idea: designing his dream game. Through the years, Artefacts was born, playtested, prototyped and more.
This unusual game is the result of a work without any concessions, and a great passion, carried by its author due to the encouragement and the support of the players through the years.